Gleason Research Associates, Inc.

5030 Bradford Drive NW Array
Huntsville, AL 35805
120 Employees

SBIR Award Summary

Total Number of Awards 4
Total Value of Awards $2.15MM
First Award Date 07/27/11
Most Recent Award Date 06/13/16

Key Personnel

Last Name Name Awards Contact
Manning Joe Manning 1 Message
Showalter Brenda A. Showalter 2 Message
Gleason Thomas J. Gleason 1 Message
Nuzum Larry Nuzum 1 Message
Foshee Miles Foshee 1 Message

4 Awards Won

Phase 2 SBIR

Agency: Army
Topic: A12-084
Budget: 06/13/16 - 06/12/17

The proposed second Phase II effort is to perform innovative research into SAL signal processing and guidance methods which utilize imaging sensor measurements of the laser spot and clutter. Developing the SAL signal processing and guidance algorithms for a de-focused, strap-down, dual-mode seeker solution is also proposed. Development of sign...

Phase 2 SBIR

Agency: Army
Topic: A12-084
Budget: 10/23/13 - 10/23/15

This proposed Phase II effort is a continuation of the SBIR Phase I contract (W31P4Q-13-0014) which identified several potential areas of improvement in signal processing for semi-active laser seekers in noisy, dirty-battlefield or countermeasure environments. A list of innovative processing algorithms to address these issues was down-selected ...

Phase 1 SBIR

Agency: Army
Topic: A12-084
Budget: 11/30/12 - 08/03/13

This effort will focus on developing new SAL signal processing approaches and algorithms for pulse discrimination in dirty battlefields and active EOCM environments. This will be accomplished by identifying specific candidate approaches and algorithms, and evaluating them to select the most promising. Subsequent phases of this effort will design...

Phase 1 STTR

Institution: New Mexico State University

Agency: Army
Topic: A11A-T004
Budget: 07/27/11 - 03/27/12

A particle-systems approach is proposed for rendering obscurants in tactical missile scene generation. Obscurants are currently rendered using arrays of voxels, small homogeneous cubes containing concentration and temperature data. Voxels have been highly successful but they require huge data files and are very slow to render. The particle syste...