Development of a Commercial FOM for 3D Interactive Entertainment Applications

Period of Performance: 06/17/1998 - 06/17/2000

$750K

Phase 2 SBIR

Recipient Firm

Perceptronics, Inc.
21010 Erwin Street
Woodland Hills, CA 91367
Principal Investigator

Research Topics

Abstract

Perceptronics with Litton Guidance and Control Systems and Infinity Multimedia will extend Phase I results that showed the feasibility of using HLA priciples and RTI-based communication for multiplayer online games (MPOG). Phase II will address protocols and architecture, making use of the FOM, the RTI, and open standards such as VRML to build a generic MPOG development architecture. A network development enviroment with both LAN and WAN components will be used to design, implement and test the architecture and protocols. To show hardware and software platform independence, demonstrations will use heterogenous components, including the unique autostereo 3D display developed by our team members. The architecture will address critical issues for MPOG, especially for applications requiring low response latency, and will use the HLA Federation Object Model (FOM) and RTI services such as Data Distribution Management. We will evaluate public domain, open standards and tools for inclusion in the architecture. Finally, we will test different data distribution methods, with and without servers, to determine optimal configuration for particular MPOG types. Phase II will bring the MPOG generic architecture to beta level for both in-house and by selected commercial vendors.