Enhancing the Usability of Computer Generated Forces

Period of Performance: 04/23/2001 - 04/23/2003

$750K

Phase 2 SBIR

Recipient Firm

Aptima, Inc.
12 Gill Street Array
Woburn, MA 01801
Principal Investigator

Abstract

Computer-generated forces can play a key role in Distributed Mission Training (DMT), allowing warfighters to practice team and team-of-teams coordination without involving hundreds of live players. In order for CGF units to live up to their potential for DMT, however, they must be easy to create, modify, and use. The major innovation of the proposed project is its use of team performance research to create CGF nodes that can function effectively as team players. Aptima, a leader in team research for military environments, is working with BBN Technologies, with expertise in developing human performance models for military simulation environments, to create usable and capable CGFs for distributed team training. The CGF models will be designed to support DMT team-training objectives, working as "confederates" with scenario designers and exercise controllers. Models will be developed using BBN's D-OMAR framework, and tested in experiments using Aptima's Distributed Dynamic Decisionmaking (DDD) testbed, representing an AWACs team task. The product of Phase II will be a series of team-player models for a variety of aircrew team roles, demonstrated to function effectively in hybrid teams that include live human players, and a roadmap for applying both the approach and the results in high-fidelity DMT environments.