An mHealth Education Intervention for encouraging STI testing uptake

Period of Performance: 09/11/2015 - 08/31/2016

$733K

Phase 2 SBIR

Recipient Firm

Benten Technologies, Inc.
MANASSAS, VA 20110
Principal Investigator
Principal Investigator
Principal Investigator

Abstract

DESCRIPTION (provided by applicant): Over 1.2 million people in the United States are infected with HIV/AIDS1. African American adolescents (AAAs) represented 57% of HIV/AIDS cases among 13- to 24-year olds3. In addition, almost 60% of adolescents with HIV do not know they are infected3. Testing for HIV may result in earlier diagnosis and reduced likelihood of transmission4. In this study, our team proposes to complete our Phase 1 SAAFE game, an age, gender, and culturally- relevant, mobile-based HIV/AIDS education dating simulation. The 24-month study includes focus group, paper mockup, mobile application design, development and pilot testing of the SAAFE game at two sites in the District of Columbia and Alabama. Our team includes expertise in developmental psychology and developmental science, sexual health, maternal and child health, public policy, community based participatory research, quantitative and qualitative methodology, and mobile development. The long-term product goal is to develop the SAAFE product to be user-friendly, culturally-relevant, cross- platform, and evidence-based mobile game available to HIV prevention interventions for adolescents to educate them in positive sexual health beliefs and practices. If successful, the study will have significant impact in informing health care practitioners on leveraging theory-driven, evidence-based gaming approach for improving health outcomes in HIV and other STIs prevention intervention.