SAGA: Sequential Art via Game Assistance

Period of Performance: 03/06/2013 - 06/07/2015

$999K

Phase 2 SBIR

Recipient Firm

Smart Information Flow Technologies, D/B
319 1st Ave N. Suite 400 Array
Minneapolis, MN 55401
Principal Investigator

Abstract

The main challenges of treating PTSD include getting patients into treatment, keeping them engaged, and motivating them to complete out-of-session take-home work. SAGA (Sequential Art via Game Assistance) addresses these challenges by providing PTSD patients an engaging and educational game environment that helps them understand and emotionally process their trauma while creating a graphic novel. SAGA employs easy-to-use tools to help patients create visually compelling stories, disassemble, and understand how stories work. Sample stories from prior patient s testimonials on completing therapy provide additional critical education and motivation to patients. By collecting metrics on patients progress and emotional triggers, SAGA can schedule exercises to fit individual patients therapeutic needs. SAGA includes the most successful memes from popular games like World of Warcraft, Rock Band and Farmville to increase patient recruitment and engagement. SAGA ensures that every successful step a patient makes in therapy can encourage other patients to do the same.