Technology and Tools for Creation of Reusable 3D Content in e-Learning Systems

Period of Performance: 12/11/2001 - 06/11/2002


Phase 1 SBIR

Recipient Firm

Sovoz, Inc.
38 Cherry Brook Drive
Princeton, NJ 08540
Principal Investigator


Use of 3D content can be a very effective tool for developing cognitive readiness, providing information visualization and interactive physical simulation capabilities across a broad range of subject areas. However, there is still a lack of design experience and dedicated authoring tools allowing course instructors to seamlessly integrate and reuse this type of 3D content in today's education and training applications. soVoz's approach to developing encapsulated 3D components not only can provide these capabilities, but simplifies the 3D development process as well, thereby allowing domain experts to directly author 3D content without the assistance of professional artists, animators and programmers. Phase I of the project will investigate the feasibility of developing reusable 3D content for Advanced Distributed Learning (ADL) environments that is conformant with the Sharable Content Object Reference Model (SCORM). This will be accomplished by integrating existing soVoz behavioral animation technology with a scaleable, open standards-based, runtime 3D framework known as ANIMA. A set of functional requirements and design specifications for SCORM-compliant, 3D component interfaces and authoring tools will be developed, and a mobile robot platform simulated for testing and evaluating reusable 3D learning content created with the authoring tools and execution framework developed during the Phase II work. Successful completion of the project will result in an authoring system and runtime framework that allows easy creation of 3D Shareable Content Objects (SCOs) for ADL systems and virtual environments using commercial off-the-shelf (COTS) graphical models and animations. This toolset would be intended for educators and other content creators and would have application across a wide range of industries, including: education, training, industrial design, maintenance, entertainment and information technology. Specific applications of the toolset include: preparation of instructional materials (i.e. visualization and physical simulations) for equipment use, assembly and maintenance tasks; computer generated force (CGF) development, training and simulation; creation of online repositories of 3D learning objects organized based on subject matter; and educational computer games.